Principles of Programming Graphical User Interfaces

Principles of Programming Graphical User Interfaces

LEARNING OUTCOMES

Upon completion of the course the student will - know the fundamental knowledge and skills to implement graphical user interfaces,- know how to utilize the most common user interface components,- know and be able to utilize common graphical user interface related software architecture patterns.

PREREQUISITES

LECTURE TIMES & PLACES

Mon 6-Mar-2017 - 8-May-2017 weekly at 14-16, 6.3. Pinni B3116, others Pinni B0016

Tue 7-Mar-2017 - 2-May-2017 weekly at 14-16, Pinni B0016

Thu 16-Mar-2017 - 11-May-2017 weekly at 12-14, 16.3. in Linna ML50 other meetings in Pinni ML40

Thu 16-Mar-2017 - 11-May-2017 weekly at 14-16, 16.3. in Linna ML50 other meetings in Pinni ML40

ADDITIONAL INFORMATION

Curricula Schedule

Course Details

  • University UTA
  • Credits 5-10 ECTS
  • Periods IV
  • Grading Numeric 1-5.
  • Type Lectures & Exercises

Enrolment ends 26.2.2017 23:59
Jakko Hakulinen
  • Jaakko.Hakulinen@uta.fi
  • +358 50 318 7729
I'm a researcher in TAUCHI unit in UTA and share my time about 50/50 between research work and teaching related activities. I'm doing mostly constructive research in new interaction techniques and styles, i.e., programming various kinds of user interfaces and tools in different programs as part of the SPI research group. The topics vary from speech user interfaces to interactive lighting and from gestural interaction to data auralization.